Red
Blue

Water Polo

  1. You are Red. Your swimmer has the yellow arrow, and it swims for the ball by itself.
  2. When you have the ball, press Pass to throw it to the teammate with the yellow ring and PASS under them, or Shoot to shoot at Blue's goal. Get close to the goal before you shoot.
  3. Tap the water to swim somewhere else. Swim into a Blue swimmer with the ball to win it back.
  4. First to 5 goals wins.

Keyboard: arrow keys to swim, space to pass, S to shoot.

On a phone, turn it sideways for a bigger pool.

Water Polo

  1. You are Red, against the computer's Blue. Each team has six swimmers and a keeper. Your swimmer has the yellow arrow: the one with the ball, or the one nearest it. It swims for the ball by itself.
  2. When you have the ball, press Pass to throw it to the teammate with the yellow ring, or Shoot to shoot at the goal. You can also tap a teammate to pass to them, or tap the goal to shoot at that spot.
  3. Shots from close in go in most often. From far away, the keeper usually saves them.
  4. Tap the water to swim somewhere else. Swim into a Blue swimmer with the ball and you'll knock it loose.
  5. First to 5 goals wins. After 3 minutes the team that's ahead wins. If it's level, the next goal wins.

2 players: Red and Blue share the screen. Whoever has the ball plays it, and the computer defends for both teams. Swap over when the ball changes sides.

Keyboard: arrow keys to swim, space to pass, S to shoot.

The pixel drawing comes from Pixel Plays by Amir Mushich (MIT licence).