BearwoodGames

games for the whole classroom

Classroom tools

For running the day: keeping the room quiet, picking names, making groups, seating plans, rolling dice and timing.

Maths games

The whole class plays together on the board. Each one practises a topic, from counting to coordinates and money.

Bug Flash

Ladybugs land on a leaf, then hide. How many did you see? A quick number game for the whole class.

MathsFree

Estimation Jar

Guess how many are in the jar, then tip it out and count in tens. A new jar every day.

Mini whiteboardsFree

Frog on the Number Line

The class gives orders like "forward 8, back 3" and the frog hops along the number line.

Negatives and decimalsFree

How Many Ducks Long?

The class guesses how many ducks long a dinosaur is, then the ducks line up beside it to check.

Measuring lengthFree

Barn Graph

Each vote is an animal that walks into a picture graph. Then the animals turn into a bar graph.

Maths: graphsFree

Treasure Grid

Two sides of the room call coordinates to find a buried chest. Each miss shows how many steps away it is.

Two teamsFree

Bridge Builders

The class lays planks across a river to fill the gap exactly. Too short, and the animal falls in.

Whole numbers and fractionsFree

Castle Siege

Two teams answer questions. A right answer fires your catapult and knocks blocks out of the other team's wall. Maths facts, your own questions, or questions made for a topic.

Two teams, any topicFree

Rollercoaster Barn

Build a rollercoaster from hills, loops and pond jumps. If a hill is too high, the cart rolls back and the animals lose their hats.

Whole classFree

Market Day

The class runs a farm stall for a week. Each morning they read the forecast and decide what to make.

Money over five daysFree

Fold and Fill

Unfold a 3D shape into its net to find its surface area, or fill it with cubes to find its volume.

Surface area and volumeFree

Rewards and fun

The class earns minutes of fun time in the Star Jar or the Scratch Garden, then plays on a Friday or a wet lunchtime.

Geography

Places and maps, for the whole class on the board.

Science practice

Students work through these on their own, on a laptop or tablet, and get feedback as they go.

Making tests

For the teacher, not the board: draw figures and copy them into a test or worksheet.