Quiet Critters
Stay quiet and the animals come out. A noise meter game for the whole class.
Fishing Pond
Cast a line and pull up a fish with a child's name on its tag. A name picker for the whole class.
Herd the Groups
Paste in your class list and a sheepdog herds each name into a pen, one pen per group.
Big Dice
Roll one to six 3D dice on the board. Dots or numerals, and 10- and 20-sided dice.
Bug Flash
Ladybugs land on a leaf, then hide. How many did you see? A quick number game for the whole class.
Estimation Jar
Guess how many are in the jar, then tip it out and count in tens. A new jar every day.
Treasure Grid
Two sides of the room call coordinates to find a buried chest. Each miss shows how many steps away it is.
Frog on the Number Line
The class gives orders like "forward 8, back 3" and the frog hops along the number line.
How Many Ducks Long?
The class guesses how many ducks long a dinosaur is, then the ducks line up beside it to check.
Barn Graph
Each vote is an animal that walks into a picture graph. Then the animals turn into a bar graph.
Big Countdown
A big timer for the board. At zero a rocket launches, a volcano erupts or an egg hatches.
Bridge Builders
The class lays planks across a river to fill the gap exactly. Too short, and the animal falls in.
Market Day
The class runs a farm stall for a week. Each morning they read the forecast and decide what to make.
Penguin Curling
Two teams slide penguins down the ice and sweep to make them go further. Nearest the fish scores.
Vine Swing
Swing a bear from vine to vine over a river. Hold to grab, let go to fly. How far can you get?
Rollercoaster Barn
Build a rollercoaster from hills, loops and pond jumps. If a hill is too high, the cart rolls back and the animals lose their hats.
Honey Roll
Roll a ball of honey round a valley. It picks up cookies, then ducks, then barns, then dinosaurs.